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-
- bRUtAL hOM¡C¡De V1.971
- ^--^--^--^--^--^--^--^--^
-
- Coding Pontus Lundwall (Dr.M)
- Gfx Willis Lauskis & Pontus Lundwall
- Music by Micken! (what was your real name??!)
-
- © copyright 1995-1997 Pontus Lundwall, Willis Lauskis
-
- - Buy weapons, other things and kill your friend in a maze -
-
- On ANY Amiga with 1Mb of Chipmem and some other mem!
-
-
-
- Contents
- ---------
-
- ...Features
- ...New features
- ...Introduction
- ...Installation
- ...Controlling
- ...The configscreen
-
- ...The Shop
- Buying and selling
- Exiting
- What's this 'bout weapons?
- Other buttons
- All items in the shop
-
- ...At The Arena
- General
- The Player menu
- Who are these robots?
- Items
- Dying
-
- ...Hints & Tips
- ...Next Version, Final Words
-
-
- Features (v1.0)
- ------------------------------------------------------------
- * Adrenaline pumping violent action!
- * Fully randomized mazes results in A COMPLETE NEW LEVEL EACH TIME!
- * Loads of goods in each stage!
- * Eight deadly weapons, ranging from pistol to lazer!
- * Blood, gore and corpses that brutaly stays!
- * Limited ammo! :(
- * Grenades & devestating nuke's that blow through anything!
- * 2-player simultaneous action!!
- * Maaaany bullets on screen at once!
- * Entierly written in assembler for maximum speed!!!
- (no dirty programming and thus works on all 680x0!)
- * Radars, and lots, lots of more!!!!
- * Smooth 25-fps action on any A500 running from chipmem!
- * 32-colour background gfx!
-
- Features (v1.9)
- -------------------------------------------------------------
- * Three different types of killerrobots that patrol the maze for you!
- * Three new powerfull weapons (AK50, intenselazer, guidedmissiles)!
- * Camoflaged nukes, bullet force, radarjammers, roundturbo, giganuke,
- holograms, invisibillity!!!
- * P70 shots cheaper and in multipacks!
- * Music in the main screen with better gfx!
- * New gfx in the shop and the scorescreen!
- * The shop has been totaly changed!
- * A shareware fee of 50 SEK, 8$, 6£
- * Rewritten player-bullet routines -> better collisions!
- (nomore, "hey! what the... i shot you!!")
- * Improved collisions with SRT-P70 + better range, its a fab weapon now!
- * DblPal Bug fixed (hopefully?)! Thanx to Robin Jacobs for that observation!
- * Backpack option, store an item in the backpack for later use, e.g.
- save a medicie-pack and carry it with you!
- * Infotext on the weapons inside the shop, to see what ammo it uses!
- * New worlds to play in, jungle and stone (+ the old, wasteland)
- * Bazooka gives just half the normal damage, and thus there are other
- possible weapons, the bazooka is'nt best anymore!
- * Weapon prices are changed to make the game last longer!
- * Cool doors in the homebase!
- * Bug fixes, both big and small!
- * + ALOT of small touches that cannot be mentioned here...
-
- Features (1.96)
- -------------------------------------------------------------
- * Two new weapons, mega-multi-destruction weapon DS-32 and dualweapon M-177!
- * Some small bugfixes... (whops!)
- * Game rendered to cardware again! Play until you die for real!
- * Player moves when hit by weapons
- * Atlast; Player-Player collision! Now you can't run through each other
- anymore!
- * Abillity to change difficult level of the maze calculation
- (normal, hard, heavy, chaos).
- * Small 4 by 4 square rooms, some with traps, have been installed.
- * New option: Robot type advances with the level; propotional resistance!
- * F-Keys enabeled. One key for each button in the menu, try it, you'll love
- it at once!
- * Irritaing register-or-die screen removed. Unlimited rounds (hmm..)
- permitted (features were only avalible in registered version until now!)
- * Much statistics at the end of the game!
- * Romur has it that extremly rare bonus stages appear sometimes...
-
- Features in new version (1.97)
- -------------------------------------------------------------
- * Fixed(?) game hanging in strange situations. Not sure I actually fixed
- this, but feel free to let me know if I made it or not. Anyway I will not
- release any further fixes. That fuc--ng bug only appeared every 5th day of
- constant gameplaying and only on a fullmoon, when it rains on a sunday.
-
- * SRT-P70 collision bug fixed. That horrible bug which caused pausing (or as
- one guy complained, 0.25 fps) is gone. And will never come back, so out
- blasting each other with that gun now guys (and girls).
-
- * Fadebug corrected in panel, which b.t.w is much nicer now since David
- Hagström drew a backdrop for it.
-
- * The module replayer in the titlepicture started bugging when i got my
- A1200 030 so it had to be corrected. Hey guys! How come you did'nt tell
- me it was failing?! Grr..
-
- * New randomroutines for selecting different enviroments. I had a feeling
- jungle stages appeared 45 of 50 times earlier, so now its corrected.
-
- * Fixed a bug minor conserning robot level advancement.
-
- * Minor fixes in the documentation.
-
- Fixed in 1.971
- -------------------------------------------------------------
- * Just had to release a fix to that bug on the robot. Now its gone.
- You may now play without a robot, or with just one robot.
-
- * Sum _small_ fixes in the doc..
-
- * Oh! And the romurs about the bonuslevels can be written off..
-
-
-
-
- MURDER HAS NEVER BEEN SO MUCH FUN!
- (Or?.. Naaa!)
-
- Introduction...
- ---------------------------------------------------------------
- The year is 2045, and the prisons in the world are getting crowded with
- hardened criminals. Until now the guards and the prisoners often had a
- game in secret where two of the prisoners meet with weapons and slay each
- other. The winner was released, or he was helped to escape. The guards bet
- money, drank beer and laughed at the tournament.
-
- Recently the government got hang of what they were doing at nights
- (don't get me wrong here... ;), and after a bit of discussion, they decided
- to legalize the killing. Altought they changed it a bit... The fighters now
- begin in a maze, with weapons from the 2000-century, and limited ammo
- (before this change they carried the guards wepaons, mzr-10's, a deadly
- lazerrifle with 85 MW effect!) And as a final touch, and probably to make
- some money, they will broadcast it on televison (yes, they still have
- tellys in the future, even tought they don't look like nowadays).
-
- And its here you get in... (I think you know what to do... :-)
-
- Player 1, kill player 2!
- Player 2, kill player 1!
- Action!
-
- Brutal Homicide is a game for two players, each player is awarded one
- half of the screen. I'd better say this in the beginning, and I will
- advise it more, TO GET FULL PLEASURE OF THIS GAME, TAPE A BOOK, PIZZABOX,
- OR ANYTHING TO DIVIDE THE MONITIOR IN TWO HALFES. When you can see what
- the other player is upto it mostly spoils the fun and the whole idea of
- radars is rather useless, whats the point in buying a radar and
- then your pal can look on your radar without buying one of his own?
-
-
-
-
-
- The playfield looks someting like this:
-
- +---+---------+
- |PL1| |
- |---+ |
- | |
- | +---|
- | |PL2|
- +---------+---+
-
- The rest is an wild jungle of brick walls. On the beginning of each round
- both players get three lives, two grenades, twentyfive bullets and one
- first-aid kit. These items can be found in their basecamp.
-
- Scattered in the maze there are more usefull items, and also items you dont
- want to touch; mines. As expected they blow you hard, 48 units its the cost
- in energy if you do it...
-
- Each player has as mentioned three lifes, and each life represents 96
- units of energy. If you step on a mine that will cost you 48 units, a
- pistol shot 8 and a shotgun blast will make 32 units of damage. A Lazer?
- It will blow you to hell (heaven?) immedately!
-
- That's the basics...
-
-
- Installation, problems. etc..
- -----------------------------------------------------------------------------
- This game needs about 660kB of chipmem and like 500kB chip or fast.
- And at least an MC68000 processor...
- Now i know that you want to play it, so the game is'nt hard to install
- either. As you must have decrunched this archive, you HAVE installed it!
-
- If you're a diskdrive user you can start it by first typing...
-
- 1.Empty:> cd brutalhomicide
- 1.Empty:BrutalHomicide> BH1971
-
- BH1971 beeing the main file of the game. Just make sure you're in the
- root of the directory `brutalhomicide' when running it, or you'll get file-
- error msgs.
-
- All files the game uses lies in the 'brutaldata' drawer. It must be in
- the same dir as the BH197 file in order for it to run.
- If some file could'nt be loaded it will display a message. It will also
- display a message if you are short on memory. If you have 1 Mb chip only,
- then im sorry, but you cant play this. Otherwise it should work fine.
-
- This particular version of the game has been tested on:
-
- A1200
- A1200 with 8 Mb Fast and 68030mmu
-
-
-
- Controlling
- -----------------------------------------------------------------------------
- The playfield is seen from birdview, and you control your prisoner with
- joysticks in port 1&2. The button is used to fire your current weapon.
- Autofire is not needed. You can acess the menu by pressing right&left
- amiga/shift buttons (see: the player menu).
- If you have a joystick with two buttons you can acess the menu with your
- second button. 'P' can be pressed to pause the game.
-
- If Esc is pressed during the play, the round is a draw, no one gets money
- and both players are in the shop again. If you press Pause and then Esc
- you're back to the mainscreen again.
-
-
- The Config Screen
- -----------------------------------------------------------------------------
- In the config screen you can decide what enviroment (jungle, stone, waste or
- random), what robot to play against or number of rounds.
- To change rounds etc. the joystick left/right must be used (see the arrows
- on the flashing icons). If you want to leave this screen go to the
- bottom icon and press fire.
- Use of the mazetypes 'heavy' and 'chaos' should only be by experienced
- players as these often tend to get very tough, especially 'heavy'...
-
-
-
- The Shop
- -----------------------------------------------------------------------------
- Between the matches each player gets an oppurtunity to buy weapons, radars
- ammo etc, in a shop. The shop is divided into two screens so if you have
- your pizzabox between you and your mate, you can't see if he has bought a
- lazer or an extreme radar. In other words, you don't know what to expect!
-
- Buying and selling
- ~~~~~~~~~~~~~~~~~~
- In each players upper window are the items listed that he can buy, often
- by price/power. You controll a flashing bar (cursor) and if you attempt
- to go under the window with it, it will turn into a button! The button now
- point at the item you wanna sell. You always get half the price when you
- sell something..
-
- Exiting the shop
- ~~~~~~~~~~~~~~~~
- At the bottom button theres a sign which says exit. If you press it your
- button will cease to flash and when both players have pressed, the shop is
- exited.
- If you change your mind after you've pressed exit you just have to move
- the cursor to break the state. Not to hard eh?
-
- What's This 'Bout Weapons?
- ~~~~~~~~~~~~~~~~~~~~~~~~~~
- The 9 weapons are listed at the top of the window. When you begin you just
- have your shitty pistol, which is'nt listed in the store (only an idiot
- would like to BUY a pistol!). Upgrade!
- Here is a complete overview of the weapons, you'll soon find a favorite...
- Impactdamage is the power that the weapon attacks with. You die instantly
- when impactdamage reaches >96.
-
- Pistol
- ~~~~~~
- Standard equipment for the warriors, low on damage and a huge reload
- time. Trash this one as soon you get the cash. Costs 1000$ if anyone
- care, you will get 500$ for it when you sell it.
- Impactdamage: 8
-
- Rifle
- ~~~~~
- Better than the pistol, but it still has'nt got a decent reload
- time. Does twice the damage compared to a pistol tought.
- Impactdamage: 16
-
- ShotGun
- ~~~~~~~
- FOUR times more damage than the pistol, but with a high reload. The most
- powerfull bullet weapon in the game. Sometimes, you can make more damage
- due to the spreading of bullets. Not to costy either. Runs on regular ammo
- (four shots a time).
- Impactdamage: 32-64
-
- Uzi
- ~~~
- Now you're talking! A weapon really impressive on reload and damage.
- If you perfer fast killing, this is your gun. cheap, and effecive...
- Impactdamage: 16
-
- Bazooka
- ~~~~~~~
- Rocket launcher with powerful ammo. The "small" 112mm warhead just
- causes a heavy explosion at contact with players, walls, parents etc.
- This warhead blows through walls instantly and each shot only costs
- 100$ so its five times cheaper than grenades and much more convinient.
- A very good tactic is to carry this as your first weapon and just fire
- at the walls when you get to a new stage. Much faster than planting a
- grenade, and you dont have to wait or run away from it! This is the
- perfect second weapon, it can kill players and open walls. And
- it can be made a very dangerous allrounder for a price. But unless
- you have a regular gun ready in the backpack you are almost certain
- doomed, because of the reload time! (one second)
- Impactdamage: 48
-
- AK50
- ~~~~
- A further development of the famous AK4, AK44 and AK5. This rifle has an
- extraordinary high poweroutput for its size, alas the reload is lower
- than its littlebrother, the uzi. But it is still better. A real killer..
- Impactdamage: 24
-
- MiniGun
- ~~~~~~~
- A gun for all BIG boys... BAM-BAM-BAM! It has'nt got any reloadtime,
- and you kill your friend in a mather of seconds. Very good and rather
- cheap if you compare with the other heavy guns. Buy much ammo together
- with it! It consumes huge amounts! We have killed lazergun owners
- serveral times with a minigun. Soft sound effect! The true
- allrounder rifle.
- Impactdamage: 16
-
- DS-32
- ~~~~~
- This weapon is the most destructive in the game. It fires a large rocket
- which explodes like a handynuke. This is effective when the opponent is
- behind a wall and you can't hit him. You have to be carefull with it, you
- can easily kill your self if you are too close to the impact. Very
- effective with sometype of smartradar..
- Impactdamage: about 300-800
-
- M-177
- ~~~~~
- This is an nice weapon, it is an combined Bazooka-AK50. If you press fire
- fast and let go, a missile will be launched. If you hold the button down
- for longer time, AK50 fire will be activated. Its a perfect secondweapon
- for the lazergunner, or P70-sniper. The ammotype you've used last is
- displayed in the window. In the shop, you can swich types by pressing the
- button SWAP AMMOVIEW. Bazooka booster affects the reload, and you can
- shot fast by using autofire or pressing your self.
- The drawback is its price, and the fact that the fire controlls get a
- bit sluggish, you have to wait a while before it starts to fire.
- Impactdamage: As Bazooka and AK50
-
- LazerGun
- ~~~~~~~~
- Huge Laserbeams pump out from your deadly lazergun. When you get hold
- of this weapon you better see to it that you have money for the batteries
- to. You will need one gun and atleast one battery (power cell). 12000$
- is the cost for that package. One cell is good for 10 shots, and you
- kill your friend with one blow. You can carry more than one cell at a
- time. A lazerbeam, traveling at 300.000 km/s obviously moves faster than
- a bullet. Great for surprise attacks! When fired at a player it just cuts
- through him. Really cool...
- A lazer beam can travel through walls very short distances. Try shooting
- trough a sharp corner for example (the other player wont know what hit him!)
- Take care tought: If you run out of ammo on the level you are dead unless
- you have another weapon, because batteries can't be found, and the reloadtime
- is huge. A skilled player may even kill you with an smartradar and a minigun!
- (so you had better surprise him first!)
- Impactdamage: 768
-
- SRT-P70
- ~~~~~~~~
- The P70 is a new experimantal weapon, just developed by the military.
- The special bullets are transparent and just stops if they run into
- a player or when they turn solid, which is after some distance. The
- sensoring is done by both bodyheat and CDD (Cell Detecting Device). With
- the weapon comes a jammersuit, which prevents you from being a target.
- They carry a smaller amount of highly venomous HN-35 which is sprayed
- from the shot at impact. This poison will damage the target with 8
- about each second, when he is moving... When the enemy stands still the
- effects are slowed and just gives random damage. The impact it self
- will damage him by 32. The poisoning effect will dissapear when the
- victim picks up a first-aid or dies...
- Speed is equal in air and in walls. They travel over an area of half
- total screen. Only strong tactic for a P70 owner is to stay a bit away
- from the enemy. And fire in angles 90° and 45°; You need a radar.
- When you hit him, run away and wait for him to die... :)
- (Want to be extra nasty? Take all first-aid packs you see...;^)
-
- Impactdamage: 32 (8 constant <1 second after that, when he moves)
-
- (If you want to kill a P70 owner get a lazer and a radar real fast and
- a couple of turbo sticks is'nt too bad either. Or get a P70 you too!
- Tactic: Stay out of straight angles especially 90° 180° 360° 0°. Then
- surpise him and shot him in his ass! You can fool him to fire in the air
- by running fast in his shooting-field.)
-
- C45-Guided Rockets
- ~~~~~~~~~~~~~~~~~~~
- This weapon fires one shot, with the same size as an bazooka charge. The
- only difference is that you controll it. It will fly ower the walls and
- detonate on your friend when passing by. Ofcourse, you cannot controll both
- the player and the rocket at the sametime and you get very wounerable.
- If you press fire again when a rocket is in the air you loose controll over
- it and you're back on steering the player.
- When you are the lucky owner of your C45-rocket guider, you can't stand
- very close to the enemy, the best way is to jam the other radar and hide
- some where in the terrain, as far away as possible, and always keep an eye
- on your radar to see if the enemy is close.
- The C45 is not a stand-alone weapon. You may be defeated with a bazbooster
- and roundturbo player.
-
- Impactdamage: 48
-
- IntenseLazer
- ~~~~~~~~~~~~
- The mainproblem with the lazergun is a) the reload time and b) the cost.
- This gun solves both these problems. It's powered by U-235, the same kind
- used in nuclearpowerplants. This gives much more energy than a battery
- and U-235 is rather cheap nowadays, due to the big U-235 mines on Mars.
- Each charge comes in a thick lead casing and when inserted in a intenselazer
- it begins to glow. A charge is good for 20 shots and the price is just
- 100$ each shot. The reload is also very acceptable, about the same as an
- boosted bazooka. The shots are shorter and a bit weaker than a lazer shots.
- The only drawback this weapon has is its cost.
-
- Impactdamage: 384
-
-
- Weapon 1->2
- ~~~~~~~~~~~~~~~~
- Very usefull if you don't like the order your weapons are in. Normaly, you
- want to have a bazooka as your 1st weapon. If you press this button the
- weapons will switch places and you can put the in a desireable order.
-
-
- Swapping Weapons
- ~~~~~~~~~~~~~~~~
- You may carry two weapons at a time, one in hand, ready to fire, and one in
- the backpack. The signs 'weapon 1' and 'weapon 2' in the shop screen shows
- what weapon you currently have.
- If you buy a new weapon the old one will be transferred to weapon 2, and the
- old weapon 2 will be sold. If you sell your weapon 1, your weapon 2 (if you
- have one) will be transferred to weapon 1. Weapon 2 will become 'none'.
- (You can sell both your weapons and enter battle but then you won't stand
- a chance, unless the other player is just as stupid!)
-
-
- Buying Ammo
- ~~~~~~~~~~~
- Ammo is sold in different packs. The bigger the packs the cheaper the ammo.
- Always try to buy as big pack you can. If you sell ammo, you sell in rounds
- of 100 or if you have less than 100 in 10's (?). You only get 1$
- for each shot.
- Ammo can be used to every weapon except the bazooka, P70, lazer,
- intenselazer and c45. They require special ammo. In a special box over the
- menu, the name of the weapon will be viewed as you pass by with the cursor.
-
- The icons 'Ammo 1' and 'Ammo 2' is the amount of ammo each weapon has.
- If both weapons use the same ammo, then the same ammo is written twice,
- so it looks like you have double the amount as ammo 1 and 2 say the
- samething.
-
- Grenades
- ~~~~~~~~
- Grenades are usefull items in this game. They can blow thru walls and
- hurt players in one blow. You always get grenades to start with, two as
- a matter of fact, so it could be useless to buy more than 7 (7+2=9=max).
- You may only carry 9 grenades.
-
- Radars
- ~~~~~~
- Radars are effective trackingdevices for players, goods and walls.
- The more advanced contain very sofisticated electronics and are very
- expensive for that reason.
- Here is a list of the avalible radars and their uses:
-
- (NOTE: If you have a VERY bad TV-set with bad picture, you may not be able
- to see the walls and so the smart/extreme radars are useless...)
-
- Plain Radar
- ~~~~~~~~~~~
- The plain radar just shows the players position in the maze. Nothing
- special about it, in other words. It's a cheap radar, so it helps
- much, get it if you have money left.
- This radar can view the y18 robot.
-
- Smart Radar
- ~~~~~~~~~~~
- A Smart radar can execpt displaying players also view walls! This is a
- real advantage for the owner, as the maze is different each round. This
- allows him to effectivly sneek up on his enemy or run away from him.
- This radar views both the y18 and z40 robots.
-
- Extreme Radar
- ~~~~~~~~~~~~~
- Is a radar so extreme it handles all of the above, and with the power-
- full addition to be able to locate items! Money, First aid packs, Ammo
- etc. will be dotted in the radar screen. But the price is so high you
- won't be able to buy this so soon.
- All robots are visible on this radar
-
- Radar upgrade
- ~~~~~~~~~~~~~
- A little circut to place in your radar, it will enable it to show mines!
- Very usefull when you have a telly. Works on every radar and stays in
- if you buy a new one. You CAN learn to see the mines but it is hard when
- you go turboing through the labby (or was that lobby...?!)!
- This item can't be sold in this version.
-
- What is what on the radar?
- ~~~~~~~~~~~~~~~~~~~~~~~~~~
- Different dots have different meenings. Here is a list:
-
- Light Pink (fast flashing) Player1
- Light Yellow (fast flashing) Player2
- Grey Walls
- White (stationed) Mines
- Light Blue (Slow blinking) Usefull items
- Black Ground
- White (moving) Robot
-
-
- Different Items in the shop
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-
- AMMO + EXPLOSIVES MENU
- ------------------------------------------------------------------------------
-
- GRENADE
-
- Grenade - very common, use it to blow walls. Essential, and you
- get two at your camp every round.
-
-
- AMMO 10
-
- Very small package of ammo. Buy this when you don't need the money.
- Single shot price is high; 5$!
-
-
- AMMO 100
-
- Acceptable pack of ammo.
- Single shot price is 4$
-
-
- AMMO 500
-
- Very big pack of ammo. Mostly used for the Uzi and Minigun.
- Single shot price is at 3$
-
-
- HANDY NUKE
-
- Like a big grenade, causing a deadly explosion over a big area. You may
- carry three at a time. Extremly powerfull and leaves green, gloving
- radioactive dust after the explosion. This dust will damage players by
- 8 each second. Place a nukie at your pals base! They will loose energy
- each time they return! Be prepared for some serious effects when it
- detonates tought!
-
-
- POWER CELL
-
- Power cells for the lazer. Good for 10 shots.
-
-
- U235 CELL
-
- A stick of U235 for the IntenseLazer, it will give 20 shots.
-
-
- 3-P70 SHOTS
-
- Three shots for the P70 supergun. With 0.4 oz of HN-35, a venomous chemical,
- and will slowly and ofcourse painfully kill your enemy!
-
-
- 5-MISSILES
-
- Five missiles for the bazooka. Very cheep compared to grenades.
-
-
- 3-GUIDEROCKETS
-
- Three high power controlable mega rockets for the C45-launcher.
-
-
- GIGANUKE
-
- Causes an incredible big explosion, erasing about 2/3 of the playfield.
- You carry it in the backpack and when you use it a giganuke will be placed
- on the screen. Remaining in the backpack is the remote trigger, and when
- you use it (it looks like an big explosion) we can all guess what happens...
- NOTE: if you blow a giganuke with a grenade, it will be ruined, but the
- detonate icon will still be displayed.
- TIPS: place it close to you enemys base, wait for him to die and... baaang!
-
-
- MIXED ITEMS MENU
- ------------------------------------------------------------------------------
-
- C45 DOTVIEW
-
- If you own a C45 weapon and a radar this could come in handy. When you
- fire, you can see the bullet on the radar screen as it moves, and can
- guide it where ever you want.
-
-
- BAZOOKA BOOSTER
-
- If you own a bazooka, this is a very powerfull upgrade. It will make it
- possible to launch missiles at fast rate, and then reload very fast.
- Dangerous, but need much ammo, and is'nt for free either...
- If you decide to sell your bazooka and have a booster in it, the booster
- will be sold at the same time, for half price ofcourse!
-
-
- 60-TURBO
-
- Like an usual turbostick, makes you run in 60 seconds or until killed
- from the start of the round.
-
-
- ROUNDTURBO
-
- Very powerfull item to own, it will give you the aid of speed during all
- the round, no matter how may times you die!
-
-
- RADAR JAMMER
-
- Onething that really can fuck up a P70 or an C45 owner with an plain radar
- is this item. During the round, the radar will be jammed. If an smart radar
- is jammed the walls will disapear. The extreme radar is'nt affected.
-
-
- BULLET FORCE
-
- Halves the damage given by bullet weapons, bazookas, miniguns,
- guidedmissiles. It will absorb a total of 512 units before it will break.
- It won't give any protection from lazer weapons.
-
-
- 10-HOLOGRAM
-
- This item is carried in the backpack and when used it will create an exact
- copy of your current look. This can be done 10 times so there will be a
- great crowd of 'you'. When you're standing still, no one can determine by
- looking at you if its a hologram or real. If the enemy has a radar the
- idea is useless, so be sure to jam it.
- NOTE: Don't place holograms when you are immortal or bleeding, they won't
- look any good...
-
-
- 2-CAMONUKES
-
- These items are carried in the backpack and when used, it will become some
- nice item; money, extralife, turbo etc. and when someone grabs it, it will
- explode like a nuke! Nice way of killing your enemy as well as humiliate
- him at the sametime!
- NOTE: Don't put out camonukes if you are bleeding, if theres blood on it
- the other may suspect something.
-
-
- 2-INVISIBLE
-
- Another backpack related item. When used the player who used it will
- dissapear completly from the screen and from all radars execept the
- extreme radar. When the player moves he will be visible. The robots
- still sees an invisible person, but no bullet will harm him, still
- the robot can crush him. This item is great for surprise attacks.
- NOTE: If you shoot when you are invisible, the shot won't be visible
- either, so start moving before you fire..
- NOTE2: Now (v1.96) you can hit an invisible player and he starts bleeding.
-
-
- RADARS AND SPY
- ------------------------------------------------------------------------------
-
- SPY KIT
-
- Electronic device to "spy" on the opponent. A lamp in the panel with
- the sign 'SPY' to the right will show his status as..
-
- Green -> much energy.
- Yellow -> medium-low energy.
- Red -> No ammo or little energy or poisoned by a P70 shot.
-
- Very usefull with a radar so you can keep away while he has good health,
- and go hunt him when he has no ammo!
-
-
- ANGLE WARNER
-
- When you own a spykit, this little cheap circut can be used.
- It will warn the player if he is standing in 90° or 45° angle to the
- enemy. This is good when the enemy has ex. an SRT-P70 or if you your
- self have it.
-
-
- RADAR JAMMER
-
- An standard radar jammer, it will total jam the plain radar and ruin
- the walls on a smart radar, but it won't touch the exterme radar.
- It will last one round and is especially good for pissing P70 or C45
- owners off.
-
-
- BLACKOUT JAMMER
-
- This is a powerfull jammer that makes the jammed radar show nothing.
- It will appear as if he had'nt bought a radar at all.
-
-
- At The Arena
- -----------------------------------------------------------------------------
- As soon both players leave the shop, the computer will start calculating
- the maze, this wont take more than one second. During this time a screen
- is displayed, with current player's score. When both players has pressed
- fire, a countdown will start and each player begins in opposite corner.
- The basecamp is bouilt of metall bricks for some reason. At the start of
- a round, both players get following:
-
- 25 Rounds of Ammo
- 2 Grenades
- 1 First Aid
-
- If you hav'nt any grenades when you begin you won't get far in the maze
- so therefor are the grenades enclosed. 25 Rounds are also guaranteed.
- As you wont be hurt when you start you better conserve your first aid
- till later, watch out though, the other player may make a little wisit
- at your camp... It's often safest to pick your first aid in the backpack
- from the beginning, if you're not carrying anything else ofcourse.
-
-
- Doors
- ~~~~~
- The automatic doors can only be opened by the player that beginns in that
- base. The doors sensors lie in the ground so if you block them by planting
- a grenade, dying or something simular, the door won't sense you, and thus
- not open. But there's always the backdoor ofcourse...
-
-
- The Walls
- ~~~~~~~~~
- All walls are destructible by any weapon. A wall in the jungle has not
- as much energy as an wall in the wasteland, which has less energy than
- a wall in the stoneland. Average lies at:
-
- 700 in the jungle
- 1500 in wastelands
- 2400 in stoneland
-
-
-
- The Player Menu
- ~~~~~~~~~~~~~~~
- Both players have a menu at their panel. It is four icons, a grenade,
- a gun, a nuke and an empty one. To access the menu, press the shift button
- that corrosponds to your window or press your second joy button is you have
- one. The first square will flash.
-
- In this version you are enabled to use the F-Keys! This means that
- player 1(left window) has keys F1-F4, for these icons and F5 cancels the
- choice. Player two has the other F-keys. You will no doublt find
- them usefull...
-
- Pressing fire...
- ...at first square adapts a grenade.
- ...at second square toggles your weapons
- ...at third square adapts a nukie
- ...at fourth square uses the backpacked item (if any).
-
- To unselect the menu, press menu button one more time at last square, and
- the flash has dissapeared (Or just press F5 (F10 for player 2)).
-
-
-
- Who are these robots?
- ~~~~~~~~~~~~~~~~~~~~~
- In this new version you can choose one of three different kinds of robots
- to hunt you. The robots start in the middle of the maze in a special room.
- When you kill a robot you get money, the more dangerous robot the more money
- will you recieve when you kill him. Here are the types...
-
-
- Y-18
- ~~~~
- He is a real idiot compared to his brothers, but he can still prove a
- callange for players without lazers. He has 640 units of energy and uses
- an uzi with damage 16. He moves in the same speed as the players but
- in random. He also has a simple radar system, he can spot players infront
- of him or behind him, even trough walls.
- You recive 2000$ when he is killed.
-
- Z-40
- ~~~~
- This guy is really dangerous. He has 800 units of energy and uses a power-
- minigun cannon, which means 32 units damage! He can sense players and tries
- to get as close as possible.
- You get 3000$ when killing him.
-
- Cf-100
- ~~~~~~
- The master, he has the same features as z-40, but he is has a better range
- on his scanners, 1280 units of energy, and an dual-action-turbo-lazercannon.
- (832 damage!). He has a turbocharger and he uses it move in dualspeed to for
- about 15 seconds. The turbocharger loads to full in 40-50 seconds.
- He is especially dangerous in the jungleworld where the walls break easily,
- and he is said to have one camonuke to place too, but no one knows...
- You better be warned, you will have a hard time killing him but not
- so hard getting killed by him. You'll have no chance unless you have a
- lazerweapon of some sort...
- You get 4000$ for killing him.
-
-
- Items
- ~~~~~
- The land is'nt very clean in this place. There's much dirt lying on the
- ground and the walls are often cracked by some earlier war.
- The area might hide other things as fuel-depoes... Try fireing at one!
-
- At on the ground are various items. If you can't pickup an grenade or
- claymore, is it's because you already are carrying maximum nr of items.
- The mainmenu screen 'info screen' will give you more information on
- the items.
-
- Boxes with an 'A' on is ammo and each box contain 25 rounds, there are
- also an 50-pack with two boxes in each square.
-
- A greywhite stick is the turbo item, it will double your speed for 60
- seconds. If you take serveral in a row, you will run one minute longer
- each stick.
-
- A red/white/grey stick turns you immortal to shots for 20 seconds.
- Look on your radar and see if your enemy is close before you take this
- and then attack.
-
- A little bag with some goldcoins in contains 425$.
-
- A big pile of yellow are many goldcoins.. worth: 1500$! Rare item.
-
- The 1up sign speaks for it self, it awards you with an additional life,
- and is rather rare.
-
- A grey box is a handy nuke. It used like a grenade but has 40 times more
- power. You may only carry three at a time. And you can't walk over an
- adapted handy nuke, like with a grenade...
-
- There is a white ball with a question sign on it. If you take it
- you may get one of the above (And you may die aswell)...
- Sometimes it just explodes hurting you..
-
-
- Dying...
- ~~~~~~~~
- When you for some reason die, a countdown will start on your screen with
- very big numbers. Then you're at your basecamp again. If you have been
- having a firefight with your mate you will find corpses and blood, that
- can sometimes help you retrace your steps. If you plant a handy nuke and
- don't get away you will die immedately. And if you don't get away from a
- grenade, it will cost you half of your energy. Sometimes lethal...
-
- When you get killed by your mate, he gets 500$ + a random of 250$.
- The winner of each round get 1500$ (the loser gets 350$).
- The winner also recives a bonus of 250$ for each life he has left.
- If a player gets blown away by a nuke or a grenade the other player
- will not get any money, unless he winns by killing him.
-
- Hints & Tips
- -----------------------------------------------------------------------------
-
- Different situaitions, and what to do about them...
-
- You are gavely hurt, almost no energy left, and you have already used up
- your basecamp-aid. If you can't find any on the stage go to your friends
- camp, in hope of that he has'nt used his aid. If he has, just try to sneek
- up on him shooting a few bullets in his back and then run, before he knows
- what hit him (requires radar usually).
- Or do the most common; the suicide attack, and try to get him to loose as
- much energy as possible. You will probably die, and next life go kill him!
-
- A common problem for all us Rambo dudes is lack of ammo. If you run out of
- ammo your only chance of survival is to retrive more ammo on the level.
- If you are using weapons with special ammo, lack of it often means death...
- And don't scream 'Oh, shit im out of ammo!', but you might have figured that
- out by your self...
-
- When the ground expoldes under you there was a burried mine there. These
- are as common as usual mines, but harder to find. There's just a little
- more dirt where they lie. The Radar Upgrade is usefull to.
-
- Another tactic is to sell one life each round and save the money for
- something expensive. If you own a rifle and your enemy a lazer, sell
- all your lives and save the money for a lazer too!
-
- If you carry maximum handy nukes and find one more, place a grenade besides
- the nuke. The grenade will blow the item to dust and prevent your pal to
- get it. This works with all items, and you can use nukes instead
- of grenades.
-
- If you are poisoned by a P70 shot and know that there's no medicide around,
- you can commit suicide by planting a nuke or a grenade on your self. Then
- the other player won't get any money for killing you!
-
-
- Different Equipment Combinations
-
- Economy
- -------
- Weapon 1: AK50 or Uzi
- Weapon 2: None
- Radar: Plain + upgrade
-
- Heavy
- -----
- Weapon 1: Minigun
- Weapon 2: Bazooka
- Radar: Plain or Smart + upgrade
-
- Faggot
- ------
- Weapon 1: Rifle
- Weapon 2: pistol
- Radar: none
-
- Berserker
- ---------
- Weapon 1: Bazooka + booster
- Weapon 2: DS-32
- Radar: Plain + Upgrade
-
- Sniper
- ------
- Weapon 1: SRT-P70
- Weapon 2: C45-guide
- Radar: Extreme + Upgrade
-
- Supirior
- --------
- Weapon 1: IntenseLazer
- Weapon 2: Bazooka + booster
- Radar: Smart or Extreme! + Upgrade
-
- dR.M Special
- ------------
- Weapon 1: IntenseLazer
- Weapon 2: DS-32
- Radar: Extreme + Upgrade
-
-
- Next Version, Final Words
- -----------------------------------------------------------------------------
- And any damage caused by this game is not my responsabillity, if you go
- insane by playing it, am i to blame?! It had no viruses when it was released
- and it is not a trojanhorse either. No write access is done to any unit.
- It come's without any guarantees!
-
- The idea of Brutal Homicide was born sometime in the early winter of 1994,
- by Dr.M / Cryozone and Ash. We started, and have worked on and off under
- sometime now (we did'nt touch it during spring). Also thanx to the people
- on Fidonet who helpt me with small problems.
- Especially the keyboardhandler i got (sometime ago) by Henrik Bergström.
- Thanx anyway!
-
- Some files were packed with StoneCracker 4.10.3. Great packer, saved me lot
- of bytes. The game also uses this packer for internal packed gfx.
- Thanx Mr. Spiv!
-
- Stay tuned!!! Brutal Homicide II will be released in early 1998 or to the
- christmas sales of 1997 at best, and here's a brief collection of the
- main features;
-
- * Gamedisplay is 256 colours, smoothly shaded in 7 levels of light.
-
- * Ingame fx like; nervegas, darkareas, flashlights, explosions and
- fire brings light to the area. Street lights light the levels.
-
- * 170k ingame samples, external packets availible for download with
- megabytes of voicespeeches for almost every occation. (Using fast/chip
- swapping for sound data).
-
- * Beautiful cut screens with nude women
- (perhaps not... but they are great, the screens that is. :) :)
-
- * 2 or 1 player game action in serveral diffiucultg levels.
-
- * Supporting fast CPU and RAM, utilizing the maximum performance your
- favorite computer has to offer.
-
- * Kickass weapons, for close combat or long distance struggles.
-
- * Reworked gameplay system (actually everything is reworked for the
- better)
-
- * And yes! She starts from an Workbench in 64 colours, no extreme chipmem
- usage is present.
-
-
- Thanx to all my playtesters (and their ideas)(could'nt be translated)....
-
- mOnGOLOiD "Fan, jag är player tvuo!"
- rOOSter "Jag 'toska' som faan!"
- zTROObEY "Kolla jag har tre läkemedel!"
- aSh "MEN VA FAAAAAAAAAN!! JÄVLA %&!×£*"
- Micke "Han e fan alltid odödlig! heha..Eller hur?"
- Henrik "bhhm, självkart vinner han... :("
- Johan "Hur kunde du vinna?"
- Andreas "Sådär kan man ju inte göra!"
- Silvio "Fan."
-
- We've worked a pretty long time on this game, and i think the least you can
- do is to write and tell me what you think about it, maybe including some
- ideas, or buggreports... This will encourage us to make further versions.
-
- *** NEW EMAIL - fast answer!! **** polun@hem2.passagen.se
-
- if i absolutley don't answer to email here, try to email
- David Hagström instead on: davidha@hotmail.com
-
- Pontus Lundwall
- Häggviksv. 12
- 19150 Sollentuna
- Stockholm
- SWEDEN
-
- tja!
-